Woodwork: Making Toys from Geometric Models
نویسندگان
چکیده
We describe an algorithm for automatic generation of idealized bead figures from recognizable 3D models (animals, humans, etc.). The bead figures approximate the model by a set of cylindrical shapes threaded onto a skeleton of the model. As such, they provide volumetric shape information in addition to the skeleton. The bead figures can be used by applications requiring a simple and compact description of the shapes. They also provide a visually appealing, toy-like description which can be used in artistic applications. The input models are given as 3D triangulated meshes. A bead figure is generated using the skeleton of the model, often referred to as the “stick figure”. The skeleton reflects the structure of the original mesh and its features, using a small number of edges. Once the skeleton is computed, beads are threaded onto it to create the final model. Computation of a compact and concise skeleton which captures the features of the model is crucial for realistic bead figure generation.
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